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March rabbit
epTa Team Inc.
677
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Posted - 2013.05.15 09:06:00 -
[1] - Quote
Destiny Corrupted wrote:Like all other posters arguing against this, you've provided many hows, but no whys. there is one "why" you are asking for: CONSEQUENCES |

March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.15 09:31:00 -
[2] - Quote
Destiny Corrupted wrote:March rabbit wrote:Destiny Corrupted wrote:Like all other posters arguing against this, you've provided many hows, but no whys. there is one "why" you are asking for: CONSEQUENCES What kind, and what do they serve to accomplish? Just throwing the word "consequences" at me is pretty much like blowing off a metaphysical question with a response of "it's in the bible." 1) (similar to new ship cost) it makes you TRY to safe your ass when in trouble instead of "f... it, i have another clone". In other games respawning makes you wait some time/until round finished. In Eve Online - it's ISK factor. 2) SP collecting. This is just another factor you HAVE to have in mind when your game is "COLLECT AS MANY SP AS I CAN". Many people say they WILL do PvP when "they have enough SP". Well, they can wait but then they WILL meet medical clone cost. At this point we have new excuse "the only thing why i don't do PvP" 
i really think it's obvious  |

March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.15 13:39:00 -
[3] - Quote
Destiny Corrupted wrote: 1. The most complaints about clones come from people who pvp in 0.0 and wormholes where you can't save your pod because of bubbles. This isn't player choice; it's circumstance. The alternative here is to pvp less, something that's not good for EVE.
pvping in WH/0.0 is not a choice???  you are funny. YOU are choosing where to live and fly. By choosing space you accept CONSEQUENCES. Bubbles are the part of those consequences of living in WH/0.0.
Destiny Corrupted wrote:2. ????? You typed some gibberish here that I don't understand at all, but I'll try to address it anyway...somehow. you missed. it's ok. The more meeting practice you have the better you understand what people try to say. Time will help.
However. I wrote about those who "don't do PvP because i don't have enough skills. I will do PvP when i get it". Usually it means "all support to V, all ship/gunnery skills to V, blah-blah-blah". Medical clone costs should help those to start faster. However i'm sure those who don't PvP will not do it even if you remove learning implants, medical clone costs, JC timers, whatever. They will find another excuse and you will discuss it here and say "this is bad for Eve, let's change the game again".
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March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.15 13:49:00 -
[4] - Quote
Muad 'dib wrote:Thanks for collecting LOTS OF SP for so long now heres a penalty which goes against all time investment in game.
fixed for you 
Hint: collecting SP != playing the game
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March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.15 16:35:00 -
[5] - Quote
Mangold wrote:So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning? yes, the whole thread looks like people want risk-free pvp.
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March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.15 16:38:00 -
[6] - Quote
Six Six Six wrote:Mangold wrote:So I managed to force myself to read more of the posts in this thread.
I am shocked.
What the **** do you guys want? Risk free pvp with losses without a meaning? ...
Don't ****** ruin my game. It's not actually your game it's CCP's and from what you have written, you've written it from your perspective. But it might shock you to know that not everyone is in the same boat as you. A reduction in the cost of clones, you would hardly even notice, whereas it could mean a big deal for other players. seriously i would LOVE to have free clones, removed learning implants and all this stuff. I WOULD LOVE IT.
but you should see some perspective outside of your personal interests. This makes me stand against such "big deals for other players" |

March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.15 16:50:00 -
[7] - Quote
Six Six Six wrote: You're another one that's over reacting, nobody is talking about free clones. Well I say nobody, there was 1 post I've seen that mentioned it and I gave a reason why I think that's not a good idea.
It's not about making clones cost nothing but it is about reducing their costs.
personally i seen a lot more (note: there is LOTS of threads about this). - free clones - cheap clones (cheaper than now) - 1 mil for clone - complete removing of clones - player made clones (everybody know what would it be don't we?) - many clones in one station + insta-free JC inside 1 station - etc....
so nope. Not "noone". Add here learning implants (which is too be removed as people want) and you have an idea....
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March rabbit
epTa Team Inc.
677
|
Posted - 2013.05.15 16:51:00 -
[8] - Quote
Adunh Slavy wrote:March rabbit wrote:yes, the whole thread looks like people want risk-free pvp.
No, we, want to make the choice of how much we risk. Right now I am forced to risk a 32 million ISK clone. I don't get a choice. choices you have: - security of system you are in (high/low/WH/0.0) - ship you are in - fitting of your ship - purpose of your ship/fitting - your actions (past and future)
should i continue?
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March rabbit
epTa Team Inc.
678
|
Posted - 2013.05.16 15:37:00 -
[9] - Quote
Tippia wrote:Quote:However, the major thing about this game is that losses should (in my opinion) hurt. GǪand that's fair enough. Implants already provide this and offer a clear cost-benefit analysis where you can choose your investment level and tailor it to the context (stakes vs. fun vs. bonuses). implants? what is implants?
learning implants are to be removed if people will whine loud enough. attribute implants? you can live without them. I would say like 10% of people use really expensive attribute implants and even less people use pirate sets. Personally i don't use any.
result? free pod. kill it at your please, i will not waste my time returning to station to take new ship
would love to have all these ideas implemented  |

March rabbit
epTa Team Inc.
678
|
Posted - 2013.05.16 17:29:00 -
[10] - Quote
Zen Dijun wrote:It's possible to simply let your toon train year after year without doing much of anything else. Or, such as in my case, I am an industrial toon and I don't PVP....
Zen Dijun wrote:Yes, clone costs are a consideration for me and PVP in addition to ship/fits loss. so you basically just collect SP? and medical clone cost for you is not factor you need to work out but wall you see and still will blow your car of?
Looks like good business strategy  |

March rabbit
epTa Team Inc.
678
|
Posted - 2013.05.16 17:41:00 -
[11] - Quote
Angelhunter wrote:Therein lies one of the major issues for me, its simply too easy to get podded in both Null and W-Space. 1 bubble and you know its gonna be a quick trip home. yea. and this is the thing you need to keep in mind when you choose where to live and pvp.
it's like me would do lvl4s in my pimped carebearmobile in caldari space being member of minmatar militia 
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March rabbit
epTa Team Inc.
681
|
Posted - 2013.05.17 14:52:00 -
[12] - Quote
Radius Prime wrote:If people have such a problem with this, maybe CCP should just add some skills that lower clone costs, Clone Bio Engineering or something. That way the advantage goes again to high SP toons but that seems to be what low SP players want... They can keep paying the full clone costs out of principle then... bad idea. Like Learning skills your "Clone Bio Engineering" will be MANDATORY for everyone. Thus there will be lots of people complain about it "I MUST TRAIN IT TO V TO UNDOCK FIRST TIME".
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March rabbit
epTa Team Inc.
681
|
Posted - 2013.05.17 14:55:00 -
[13] - Quote
Mangold wrote:Six Six Six wrote:
Are you still talking about shaking in your boots when your talking about in game dynamics?
How is a disincentive that prevents some people from PvPing a good thing?
You are wrong, it's only a disincentive for those people that can't afford to keep replacing them. If you have more isk than you know what to do with then isk becomes practically worthless to you and in those cases it's certainly not a disincentive.
What you appear to be missing is that effortless pvp where losses doesn't mean anything is completely worthless (at least to me). Sure, remove clone costs, add 100% insurance for ship and modules, even make a new ship appear in your hangar fitted the same way as the ship you just lost. That would really really make people pvp more, wouldn't it? But what would the reason to pvp be? I really don't care exactly how much a clone costs. I've been playing since 2003 and my clone is expensive now, with or without implants. The changes you propose would benifit me but it's another step towards meaningless pvp. I want losses to hurt. I want people to get mad when I kill their ship. I want to be afraid of losing my own ship and pod. I don't want this game to end up all about killmails and killstats. I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD. it's really nice to see that smart people are still present in this forums |
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